During this project I worked with a small part of the 3D art team to create a library of foliage assets that were versatile enough to be used across an array of routes based in various parts of the world.
I created all the foliage assets in Speedtree and all textures were hand made in Photoshop. I then set these up using custom shaders in UE4 that allowed us to have control over the foliage in different seasons and weather scenarios.
Note: Level was built by other members of the team.